Vray Car Rendering Tutorial – Carpaint and Motion blur – 3dsmax

Vray & 3dsmax Car Rendering Making Of

Hello everyone, this in one of my latest 3d renderings, an Automotive 3d exterior scene. The project was done using  Autodesk 3dsmax and Chaos Group Vray. The scene is full 3d, so I can do any angle and have all the control in 3d lighting and shadows. In addition, I did this 3d car rendering and decided to share some of the settings from this scene.

3dsmax screenshot car rendering

I gathered a few screenshot that you can check and maybe can help you 🙂

Car model by: G® Dmitriy ®V

Vray Car Paint Material

The first thing is the vray car paint material for the body, the vray car paint is really good and with nice results, check the settings for the car paint:

vray carpaint material tutorial

CG Environment

The environment is full 3d, this gave me all the freedom to render any angle and also I have more control over the reflections and shadows. I have a few buildings with glass so I can have the light coming from any direction.

I left a empty space without any building so the environment can be reflected in  the 3d car.

CG Lighting with Vray HDRI

The Vray lighting was done using some of the HDRI HAVEN files, one of the best sites for HDRI. This is the image that I used for the rendering and the settings for the HDRI:

vray hdri settings tutorial vray light

Physical Camera & Motion Blur

To make the car render more dynamic I decided to make some images with Vray Motion Blur straight from the Vray Physical Camera. You can find the camera settings in  the next picture:

vray camera settings motion blur

Vray Render Setup

With the latest Vray versions there is no need to change a lot of stuff in the render settings. But I like to make some changes to have more control over the final rendered image. Here you can fin some of the changes that I did for the realistic render setup with vray:

Vray Post Production

vray 3d render realistic settings vray render setup 3dsmax

Vray Post Production

Instead of Photoshop, I did the post production directly in Vray Frame Buffer, it has some really good options to tweak and improve your final 3d render without going to Photoshop. Here you can see the only stuff that I did to the render to make it look better:

vray post production vray frame buffer



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